Aug 09, 2008, 09:43 AM // 09:43
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#41
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by -Lotus-
when do you want degen though?
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Degen can do the job when at Aspy where you need to be able to take back mines (plus kill off other NPCs).
You degen and WW them.
It's not BIG damage - but for a class that doesn't have that many spammable damage options - it's not bad. Plus it's not really damage so it bypasses protection which, if nothing else is good because it at least doesn't give the bonder back energy.
Edit:
What I totally forgot though is that we are looking at degen in a bit of a wrong way.
Sure - it might be only 20DPS - but with better degen options you are actually able to keep that going on multiple foes.
And that's the reason why LF is also bad. Degen skills should pretty much ALWAYS be ready to be spammed and they should be kept up on multiple targets. And if you want multiple targets with LT you need to take the time to think where to cast it.
Last edited by upier; Aug 10, 2008 at 06:27 AM // 06:27..
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Aug 11, 2008, 12:04 AM // 00:04
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#42
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Frost Gate Guardian
Join Date: Nov 2006
Guild: Angels of Death
Profession: Mo/
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Anyone go agaisnt Sarlic the Judge or Odelyn the Displeased in HM Ring of Fire?
Ouch, especially if you were to go un-infused for some god-ass stupid reason.
Last edited by AOD_EaSyKiLL; Aug 11, 2008 at 12:07 AM // 00:07..
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Aug 11, 2008, 05:04 AM // 05:04
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#43
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Academy Page
Join Date: Jun 2008
Profession: Me/N
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Of course blood magic is bad. Becouse most people see it as DPS vs other classes/attributes. Who cares about the single fact that while damaging foes you heal yourself or even allies (blood bond is rarely used, but with such regen the new LT provides its childs play. Or ever heard of OoV)? Oh nobody becouse a monk heals better...But a monk will never do that much dmg unless its a smiter, which is more rarely used than blood magic. As i see blood magic is useful for damaging while letting the monk concentrate on other allies...since when is it bad to ease the pressure from our monk?
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Aug 11, 2008, 06:18 AM // 06:18
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#44
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by AOD_EaSyKiLL
Anyone go agaisnt Sarlic the Judge or Odelyn the Displeased in HM Ring of Fire?
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Hex Eater Signet or Expel Hexes should work just fine.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Aug 11, 2008, 11:01 AM // 11:01
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#45
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Lakdav
Of course blood magic is bad. Becouse most people see it as DPS vs other classes/attributes. Who cares about the single fact that while damaging foes you heal yourself or even allies (blood bond is rarely used, but with such regen the new LT provides its childs play. Or ever heard of OoV)? Oh nobody becouse a monk heals better...But a monk will never do that much dmg unless its a smiter, which is more rarely used than blood magic. As i see blood magic is useful for damaging while letting the monk concentrate on other allies...since when is it bad to ease the pressure from our monk?
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You mentioned blood bond. At 16 Blood, it gived +6 regen with a malus of -3 to you (+7 at 17 and 18). Whilst this obviously synergises with Life Siphon (and more with Life Transfer), the healing from it is fairly pathetic and the damage done is also pathetic.
What you end up with in the Blood line is a durable caster who can do a bit of damage and a little bit of healing. In general play, it isn't of much use to anyone.
The current life steal capabilities (which need some serious rethinking) currently allow the caster to live a bit longer than other casters without a monk. It isn't of much use to anyone.
You can't really tank damage as you're armour is too low and your life steal skills not spammable.
You can't really deal damage.
You can't really heal allies either. Sure you can spam Blood bond and keep LS and LT on the enemies, but that's about it. Well of Blood is useful, as it Well of Power potentially, but regen caps at 10 (20 health a sec). So you can counter degeneration and provide some mild healing.
OotV is best run with a physical heavy team.
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Aug 12, 2008, 09:02 AM // 09:02
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#46
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Academy Page
Join Date: Jun 2008
Profession: Me/N
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Xenomortis, you might be right. Most of my experiences are from the 4 finshed campaigns and some hours of ab with my blood necro, so i cant say much about high-end elite PvE or PvP. I just know that i managed to finish the campaigns, and in ab whenever i get into a 1v1 situation, i mostly(not always, mostly) endure longer than the enemy (which in ab is important for you to be THERE, on the battlefield, not waiting for your res). I just think i would be quite pissed off in the place of the enemy, if the freakin necro can deal an avg 75 dmg and heal himself the same amont at the same time (ever been the target of a toucher ranger? hate those :P)...
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Aug 12, 2008, 10:11 AM // 10:11
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#47
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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I agree in AB, Blood magic can do quite well (I frequently run a blood necro in AB), my DPS may be low but in a 1v1 situation I usually come out on top. In fact, the only 1v1 I can't win is when I'm against another blood necro (especially if they use Life Transfer as I tend to use Vamp Spirit).
However for generally PVE, the blood line has little to offer. The well spells are nice and Blood Ritual has its use, but the other skills tend to be either downright useless or only useful in specific situations and team builds.
Despite all of this, I do have an attachment to the blood line. It was what I ran when I first started playing the game (my first char being my necro). It serverd me well (after I learned that a N/W does not work) and I managed to get through the three campaigns with it. Though towards the end of NF things got a lot more difficult.
I managed to do half of the storyline with EotN with it, but things were slow.
That's the point really, the blood magic line's life stealing skills may seem useful and they can change the difference in health between yourself and your opponant by up to 140+, but killing with these skills is very slow.
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Aug 12, 2008, 04:24 PM // 16:24
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#48
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Frost Gate Guardian
Join Date: Mar 2008
Profession: W/
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Sounds good, will have to give life transfer a try when i get my necro up a bit.
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Aug 13, 2008, 04:26 AM // 04:26
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#49
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Desert Nomad
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Quote:
Originally Posted by Xenomortis
However for generally PVE, the blood line has little to offer. The well spells are nice and Blood Ritual has its use, but the other skills tend to be either downright useless or only useful in specific situations and team builds.
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[order of pain] and [dark fury] say hai
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Aug 13, 2008, 06:10 AM // 06:10
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#50
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Rhamia Darigaz
[order of pain] and [dark fury] say hai
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Yeah, that's what Xeno said.
Quote:
Originally Posted by Xenomortis
or only useful in specific situations and team builds.
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Aug 13, 2008, 10:05 AM // 10:05
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#51
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by upier
Yeah, that's what Xeno said.
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It's nice to know someone reads what I say.
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